Special Section Part 1: Digital Game
Issue | Title | |
Issue 54 (June 2016) | Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games | Abstract PDF EPUB |
Óliver Pérez Latorre | ||
Issue 54 (June 2016) | Fictional worlds as the key to adaptation: The Blade Runner video game case study. | Abstract PDF (Español) EPUB (Español) |
Clara Fernández Vara | ||
Issue 54 (June 2016) | Yes, Life is quite strange (Guilt and time in Life is Strange) | Abstract PDF (Español) EPUB (Español) |
Marta Martín Núñez, Shaila García Catalán, Aarón Rodríguez Serrano | ||
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