Section Details

Special Section Part 1: Digital Game

Issue Title
Issue 54 (June 2016) Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games Abstract   PDF   EPUB
Óliver Pérez Latorre
Issue 54 (June 2016) Fictional worlds as the key to adaptation: The Blade Runner video game case study. Abstract   PDF (Español)   EPUB (Español)
Clara Fernández Vara
Issue 54 (June 2016) Yes, Life is quite strange (Guilt and time in Life is Strange) Abstract   PDF (Español)   EPUB (Español)
Marta Martín Núñez, Shaila García Catalán, Aarón Rodríguez Serrano
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